Interface UDMFZDoomSectorAttributes

All Superinterfaces:
UDMFDoomSectorAttributes

public interface UDMFZDoomSectorAttributes extends UDMFDoomSectorAttributes
Contains sector attributes for ZDoom namespaces.
Since:
2.9.0
Author:
Matthew Tropiano
  • Field Details

    • ATTRIB_FLAG_lIGHT_ABSOLUTE_FLOOR

      static final String ATTRIB_FLAG_lIGHT_ABSOLUTE_FLOOR
      Sector flag: Light adjustment for floor is absolute, not relative.
      See Also:
    • ATTRIB_FLAG_lIGHT_ABSOLUTE_CEILING

      static final String ATTRIB_FLAG_lIGHT_ABSOLUTE_CEILING
      Sector flag: Light adjustment for ceiling is absolute, not relative.
      See Also:
    • ATTRIB_FLAG_SILENT

      static final String ATTRIB_FLAG_SILENT
      Sector flag: Actors are silent in the sector.
      See Also:
    • ATTRIB_FLAG_NO_FALLINGDAMAGE

      static final String ATTRIB_FLAG_NO_FALLINGDAMAGE
      Sector flag: No falling damage.
      See Also:
    • ATTRIB_FLAG_DROPACTORS

      static final String ATTRIB_FLAG_DROPACTORS
      Sector flag: Actors drop instantly with moving floors (may not see explicit use).
      See Also:
    • ATTRIB_FLAG_NO_RESPAWN

      static final String ATTRIB_FLAG_NO_RESPAWN
      Sector flag: Players cannot respawn in the sector.
      See Also:
    • ATTRIB_FLAG_HIDDEN

      static final String ATTRIB_FLAG_HIDDEN
      Sector flag: Hidden on automap.
      See Also:
    • ATTRIB_FLAG_WATERZONE

      static final String ATTRIB_FLAG_WATERZONE
      Sector flag: Is this considered underwater and swimmable?
      See Also:
    • ATTRIB_FLAG_DAMAGE_TERRAIN_EFFECT

      static final String ATTRIB_FLAG_DAMAGE_TERRAIN_EFFECT
      Sector flag: Upon damage, make a terrain splash.
      See Also:
    • ATTRIB_FLAG_DAMAGE_HAZARD

      static final String ATTRIB_FLAG_DAMAGE_HAZARD
      Sector flag: Use the Strife damage model for hazards (delayed effect).
      See Also:
    • ATTRIB_FLAG_PORTAL_DISABLED_FLOOR

      static final String ATTRIB_FLAG_PORTAL_DISABLED_FLOOR
      Sector flag: Portal floor is disabled.
      See Also:
    • ATTRIB_FLAG_PORTAL_DISABLED_CEILING

      static final String ATTRIB_FLAG_PORTAL_DISABLED_CEILING
      Sector flag: Portal ceiling is disabled.
      See Also:
    • ATTRIB_FLAG_PORTAL_BLOCKSOUND_FLOOR

      static final String ATTRIB_FLAG_PORTAL_BLOCKSOUND_FLOOR
      Sector flag: Portal floor blocks sound.
      See Also:
    • ATTRIB_FLAG_PORTAL_BLOCKSOUND_CEILING

      static final String ATTRIB_FLAG_PORTAL_BLOCKSOUND_CEILING
      Sector flag: Portal ceiling blocks sound.
      See Also:
    • ATTRIB_FLAG_PORTAL_NO_PASS_FLOOR

      static final String ATTRIB_FLAG_PORTAL_NO_PASS_FLOOR
      Sector flag: Portal floor blocks movement.
      See Also:
    • ATTRIB_FLAG_PORTAL_NO_PASS_CEILING

      static final String ATTRIB_FLAG_PORTAL_NO_PASS_CEILING
      Sector flag: Portal ceiling blocks movement.
      See Also:
    • ATTRIB_FLAG_PORTAL_NO_RENDER_FLOOR

      static final String ATTRIB_FLAG_PORTAL_NO_RENDER_FLOOR
      Sector flag: Portal floor is not rendered.
      See Also:
    • ATTRIB_FLAG_PORTAL_NO_RENDER_CEILING

      static final String ATTRIB_FLAG_PORTAL_NO_RENDER_CEILING
      Sector flag: Portal ceiling is not rendered.
      See Also:
    • ATTRIB_PANNING_FLOOR_X

      static final String ATTRIB_PANNING_FLOOR_X
      Sector floor texture panning, X.
      See Also:
    • ATTRIB_PANNING_FLOOR_Y

      static final String ATTRIB_PANNING_FLOOR_Y
      Sector floor texture panning, Y.
      See Also:
    • ATTRIB_PANNING_CEILING_X

      static final String ATTRIB_PANNING_CEILING_X
      Sector ceiling texture panning, X.
      See Also:
    • ATTRIB_PANNING_CEILING_Y

      static final String ATTRIB_PANNING_CEILING_Y
      Sector ceiling texture panning, Y.
      See Also:
    • ATTRIB_SCALE_FLOOR_X

      static final String ATTRIB_SCALE_FLOOR_X
      Sector floor texture scale, X.
      See Also:
    • ATTRIB_SCALE_FLOOR_Y

      static final String ATTRIB_SCALE_FLOOR_Y
      Sector floor texture scale, Y.
      See Also:
    • ATTRIB_SCALE_CEILING_X

      static final String ATTRIB_SCALE_CEILING_X
      Sector ceiling texture scale, X.
      See Also:
    • ATTRIB_SCALE_CEILING_Y

      static final String ATTRIB_SCALE_CEILING_Y
      Sector ceiling texture scale, Y.
      See Also:
    • ATTRIB_ROTATION_FLOOR

      static final String ATTRIB_ROTATION_FLOOR
      Sector floor texture rotation (degrees).
      See Also:
    • ATTRIB_ROTATION_CEILING

      static final String ATTRIB_ROTATION_CEILING
      Sector ceiling texture rotation (degrees).
      See Also:
    • ATTRIB_PLANE_FLOOR_A

      static final String ATTRIB_PLANE_FLOOR_A
      Sector floor plane equation, coefficient A (all floor coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_FLOOR_B

      static final String ATTRIB_PLANE_FLOOR_B
      Sector floor plane equation, coefficient B (all floor coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_FLOOR_C

      static final String ATTRIB_PLANE_FLOOR_C
      Sector floor plane equation, coefficient C (all floor coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_FLOOR_D

      static final String ATTRIB_PLANE_FLOOR_D
      Sector floor plane equation, coefficient D (all floor coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_CEILING_A

      static final String ATTRIB_PLANE_CEILING_A
      Sector ceiling plane equation, coefficient A (all ceiling coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_CEILING_B

      static final String ATTRIB_PLANE_CEILING_B
      Sector ceiling plane equation, coefficient B (all ceiling coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_CEILING_C

      static final String ATTRIB_PLANE_CEILING_C
      Sector ceiling plane equation, coefficient C (all ceiling coefficients must be specified).
      See Also:
    • ATTRIB_PLANE_CEILING_D

      static final String ATTRIB_PLANE_CEILING_D
      Sector ceiling plane equation, coefficient D (all ceiling coefficients must be specified).
      See Also:
    • ATTRIB_LIGHT_FLOOR

      static final String ATTRIB_LIGHT_FLOOR
      Sector relative floor light level.
      See Also:
    • ATTRIB_LIGHT_CEILING

      static final String ATTRIB_LIGHT_CEILING
      Sector relative ceiling light level.
      See Also:
    • ATTRIB_ALPHA_FLOOR

      static final String ATTRIB_ALPHA_FLOOR
      Sector floor alpha (useful only with portals).
      See Also:
    • ATTRIB_ALPHA_CEILING

      static final String ATTRIB_ALPHA_CEILING
      Sector ceiling alpha (useful only with portals).
      See Also:
    • ATTRIB_RENDERSTYLE_FLOOR

      static final String ATTRIB_RENDERSTYLE_FLOOR
      Sector floor renderstyle (useful only with portals/alpha).
      See Also:
    • ATTRIB_RENDERSTYLE_CEILING

      static final String ATTRIB_RENDERSTYLE_CEILING
      Sector ceiling renderstyle (useful only with portals/alpha).
      See Also:
    • ATTRIB_GRAVITY

      static final String ATTRIB_GRAVITY
      Sector gravity scalar.
      See Also:
    • ATTRIB_COLOR_LIGHT

      static final String ATTRIB_COLOR_LIGHT
      Sector light color (hex string RRGGBB).
      See Also:
    • ATTRIB_COLOR_FADE

      static final String ATTRIB_COLOR_FADE
      Sector fade color (hex string RRGGBB).
      See Also:
    • ATTRIB_COLOR_DESATURATION

      static final String ATTRIB_COLOR_DESATURATION
      Sector color desaturation scalar.
      See Also:
    • ATTRIB_SOUNDSEQUENCE

      static final String ATTRIB_SOUNDSEQUENCE
      Sector sound sequence name.
      See Also:
    • ATTRIB_ID_MORE

      static final String ATTRIB_ID_MORE
      Additional Sector ids besides the first (space-separated).
      See Also:
    • ATTRIB_DAMAGE_AMOUNT

      static final String ATTRIB_DAMAGE_AMOUNT
      Sector damage per damage tic (can be negative).
      See Also:
    • ATTRIB_DAMAGE_INTERVAL

      static final String ATTRIB_DAMAGE_INTERVAL
      Sector damage tic interval.
      See Also:
    • ATTRIB_DAMAGE_TYPE

      static final String ATTRIB_DAMAGE_TYPE
      Sector damage type.
      See Also:
    • ATTRIB_DAMAGE_LEAK_CHANCE

      static final String ATTRIB_DAMAGE_LEAK_CHANCE
      Sector damage "leak" chance (0 - 256).
      See Also:
    • ATTRIB_TERRAIN_FLOOR

      static final String ATTRIB_TERRAIN_FLOOR
      Sector floor terrain.
      See Also:
    • ATTRIB_TERRAIN_CEILING

      static final String ATTRIB_TERRAIN_CEILING
      Sector ceiling terrain.
      See Also:
    • ATTRIB_PORTAL_OVERLAY_TYPE_FLOOR

      static final String ATTRIB_PORTAL_OVERLAY_TYPE_FLOOR
      Sector portal floor overlay type.
      See Also:
    • ATTRIB_PORTAL_OVERLAY_TYPE_CEILING

      static final String ATTRIB_PORTAL_OVERLAY_TYPE_CEILING
      Sector portal ceiling overlay type.
      See Also:
    • ATTRIB_HEIGHT_FLOOR

      static final String ATTRIB_HEIGHT_FLOOR
      Sector floor height.
      See Also:
    • ATTRIB_HEIGHT_CEILING

      static final String ATTRIB_HEIGHT_CEILING
      Sector ceiling height.
      See Also:
    • ATTRIB_TEXTURE_FLOOR

      static final String ATTRIB_TEXTURE_FLOOR
      Sector floor texture.
      See Also:
    • ATTRIB_TEXTURE_CEILING

      static final String ATTRIB_TEXTURE_CEILING
      Sector ceiling texture.
      See Also:
    • ATTRIB_LIGHT_LEVEL

      static final String ATTRIB_LIGHT_LEVEL
      Sector light level.
      See Also:
    • ATTRIB_SPECIAL

      static final String ATTRIB_SPECIAL
      Sector special.
      See Also:
    • ATTRIB_ID

      static final String ATTRIB_ID
      Sector tag/id.
      Since:
      2.9.0
      See Also:
    • ATTRIB_COMMENT

      static final String ATTRIB_COMMENT
      Object comment.
      See Also: