Interface UDMFZDoomSectorAttributes
- All Superinterfaces:
UDMFDoomSectorAttributes
Contains sector attributes for ZDoom namespaces.
- Since:
- 2.9.0
- Author:
- Matthew Tropiano
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringSector ceiling alpha (useful only with portals).static final StringSector floor alpha (useful only with portals).static final StringSector color desaturation scalar.static final StringSector fade color (hex string RRGGBB).static final StringSector light color (hex string RRGGBB).static final StringObject comment.static final StringSector damage per damage tic (can be negative).static final StringSector damage tic interval.static final StringSector damage "leak" chance (0 - 256).static final StringSector damage type.static final StringSector flag: Use the Strife damage model for hazards (delayed effect).static final StringSector flag: Upon damage, make a terrain splash.static final StringSector flag: Actors drop instantly with moving floors (may not see explicit use).static final StringSector flag: Hidden on automap.static final StringSector flag: Light adjustment for ceiling is absolute, not relative.static final StringSector flag: Light adjustment for floor is absolute, not relative.static final StringSector flag: No falling damage.static final StringSector flag: Players cannot respawn in the sector.static final StringSector flag: Portal ceiling blocks sound.static final StringSector flag: Portal floor blocks sound.static final StringSector flag: Portal ceiling is disabled.static final StringSector flag: Portal floor is disabled.static final StringSector flag: Portal ceiling blocks movement.static final StringSector flag: Portal floor blocks movement.static final StringSector flag: Portal ceiling is not rendered.static final StringSector flag: Portal floor is not rendered.static final StringSector flag: Actors are silent in the sector.static final StringSector flag: Is this considered underwater and swimmable?static final StringSector gravity scalar.static final StringSector ceiling height.static final StringSector floor height.static final StringSector tag/id.static final StringAdditional Sector ids besides the first (space-separated).static final StringSector relative ceiling light level.static final StringSector relative floor light level.static final StringSector light level.static final StringSector ceiling texture panning, X.static final StringSector ceiling texture panning, Y.static final StringSector floor texture panning, X.static final StringSector floor texture panning, Y.static final StringSector ceiling plane equation, coefficient A (all ceiling coefficients must be specified).static final StringSector ceiling plane equation, coefficient B (all ceiling coefficients must be specified).static final StringSector ceiling plane equation, coefficient C (all ceiling coefficients must be specified).static final StringSector ceiling plane equation, coefficient D (all ceiling coefficients must be specified).static final StringSector floor plane equation, coefficient A (all floor coefficients must be specified).static final StringSector floor plane equation, coefficient B (all floor coefficients must be specified).static final StringSector floor plane equation, coefficient C (all floor coefficients must be specified).static final StringSector floor plane equation, coefficient D (all floor coefficients must be specified).static final StringSector portal ceiling overlay type.static final StringSector portal floor overlay type.static final StringSector ceiling renderstyle (useful only with portals/alpha).static final StringSector floor renderstyle (useful only with portals/alpha).static final StringSector ceiling texture rotation (degrees).static final StringSector floor texture rotation (degrees).static final StringSector ceiling texture scale, X.static final StringSector ceiling texture scale, Y.static final StringSector floor texture scale, X.static final StringSector floor texture scale, Y.static final StringSector sound sequence name.static final StringSector special.static final StringSector ceiling terrain.static final StringSector floor terrain.static final StringSector ceiling texture.static final StringSector floor texture.
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Field Details
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ATTRIB_FLAG_lIGHT_ABSOLUTE_FLOOR
Sector flag: Light adjustment for floor is absolute, not relative.- See Also:
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ATTRIB_FLAG_lIGHT_ABSOLUTE_CEILING
Sector flag: Light adjustment for ceiling is absolute, not relative.- See Also:
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ATTRIB_FLAG_SILENT
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ATTRIB_FLAG_NO_FALLINGDAMAGE
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ATTRIB_FLAG_DROPACTORS
Sector flag: Actors drop instantly with moving floors (may not see explicit use).- See Also:
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ATTRIB_FLAG_NO_RESPAWN
Sector flag: Players cannot respawn in the sector.- See Also:
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ATTRIB_FLAG_HIDDEN
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ATTRIB_FLAG_WATERZONE
Sector flag: Is this considered underwater and swimmable?- See Also:
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ATTRIB_FLAG_DAMAGE_TERRAIN_EFFECT
Sector flag: Upon damage, make a terrain splash.- See Also:
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ATTRIB_FLAG_DAMAGE_HAZARD
Sector flag: Use the Strife damage model for hazards (delayed effect).- See Also:
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ATTRIB_FLAG_PORTAL_DISABLED_FLOOR
Sector flag: Portal floor is disabled.- See Also:
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ATTRIB_FLAG_PORTAL_DISABLED_CEILING
Sector flag: Portal ceiling is disabled.- See Also:
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ATTRIB_FLAG_PORTAL_BLOCKSOUND_FLOOR
Sector flag: Portal floor blocks sound.- See Also:
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ATTRIB_FLAG_PORTAL_BLOCKSOUND_CEILING
Sector flag: Portal ceiling blocks sound.- See Also:
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ATTRIB_FLAG_PORTAL_NO_PASS_FLOOR
Sector flag: Portal floor blocks movement.- See Also:
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ATTRIB_FLAG_PORTAL_NO_PASS_CEILING
Sector flag: Portal ceiling blocks movement.- See Also:
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ATTRIB_FLAG_PORTAL_NO_RENDER_FLOOR
Sector flag: Portal floor is not rendered.- See Also:
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ATTRIB_FLAG_PORTAL_NO_RENDER_CEILING
Sector flag: Portal ceiling is not rendered.- See Also:
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ATTRIB_PANNING_FLOOR_X
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ATTRIB_PANNING_FLOOR_Y
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ATTRIB_PANNING_CEILING_X
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ATTRIB_PANNING_CEILING_Y
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ATTRIB_SCALE_FLOOR_X
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ATTRIB_SCALE_FLOOR_Y
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ATTRIB_SCALE_CEILING_X
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ATTRIB_SCALE_CEILING_Y
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ATTRIB_ROTATION_FLOOR
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ATTRIB_ROTATION_CEILING
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ATTRIB_PLANE_FLOOR_A
Sector floor plane equation, coefficient A (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_FLOOR_B
Sector floor plane equation, coefficient B (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_FLOOR_C
Sector floor plane equation, coefficient C (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_FLOOR_D
Sector floor plane equation, coefficient D (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_A
Sector ceiling plane equation, coefficient A (all ceiling coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_B
Sector ceiling plane equation, coefficient B (all ceiling coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_C
Sector ceiling plane equation, coefficient C (all ceiling coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_D
Sector ceiling plane equation, coefficient D (all ceiling coefficients must be specified).- See Also:
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ATTRIB_LIGHT_FLOOR
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ATTRIB_LIGHT_CEILING
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ATTRIB_ALPHA_FLOOR
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ATTRIB_ALPHA_CEILING
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ATTRIB_RENDERSTYLE_FLOOR
Sector floor renderstyle (useful only with portals/alpha).- See Also:
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ATTRIB_RENDERSTYLE_CEILING
Sector ceiling renderstyle (useful only with portals/alpha).- See Also:
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ATTRIB_GRAVITY
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ATTRIB_COLOR_LIGHT
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ATTRIB_COLOR_FADE
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ATTRIB_COLOR_DESATURATION
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ATTRIB_SOUNDSEQUENCE
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ATTRIB_ID_MORE
Additional Sector ids besides the first (space-separated).- See Also:
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ATTRIB_DAMAGE_AMOUNT
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ATTRIB_DAMAGE_INTERVAL
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ATTRIB_DAMAGE_TYPE
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ATTRIB_DAMAGE_LEAK_CHANCE
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ATTRIB_TERRAIN_FLOOR
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ATTRIB_TERRAIN_CEILING
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ATTRIB_PORTAL_OVERLAY_TYPE_FLOOR
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ATTRIB_PORTAL_OVERLAY_TYPE_CEILING
Sector portal ceiling overlay type.- See Also:
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ATTRIB_HEIGHT_FLOOR
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ATTRIB_HEIGHT_CEILING
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ATTRIB_TEXTURE_FLOOR
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ATTRIB_TEXTURE_CEILING
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ATTRIB_LIGHT_LEVEL
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ATTRIB_SPECIAL
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ATTRIB_ID
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ATTRIB_COMMENT
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