Interface UDMFZDoomSectorAttributes
- All Superinterfaces:
UDMFDoomSectorAttributes
Contains sector attributes for ZDoom namespaces.
- Since:
- 2.9.0
- Author:
- Matthew Tropiano
-
Field Summary
Modifier and TypeFieldDescriptionstatic final String
Sector ceiling alpha (useful only with portals).static final String
Sector floor alpha (useful only with portals).static final String
Sector color desaturation scalar.static final String
Sector fade color (hex string RRGGBB).static final String
Sector light color (hex string RRGGBB).static final String
Object comment.static final String
Sector damage per damage tic (can be negative).static final String
Sector damage tic interval.static final String
Sector damage "leak" chance (0 - 256).static final String
Sector damage type.static final String
Sector flag: Use the Strife damage model for hazards (delayed effect).static final String
Sector flag: Upon damage, make a terrain splash.static final String
Sector flag: Actors drop instantly with moving floors (may not see explicit use).static final String
Sector flag: Hidden on automap.static final String
Sector flag: Light adjustment for ceiling is absolute, not relative.static final String
Sector flag: Light adjustment for floor is absolute, not relative.static final String
Sector flag: No falling damage.static final String
Sector flag: Players cannot respawn in the sector.static final String
Sector flag: Portal ceiling blocks sound.static final String
Sector flag: Portal floor blocks sound.static final String
Sector flag: Portal ceiling is disabled.static final String
Sector flag: Portal floor is disabled.static final String
Sector flag: Portal ceiling blocks movement.static final String
Sector flag: Portal floor blocks movement.static final String
Sector flag: Portal ceiling is not rendered.static final String
Sector flag: Portal floor is not rendered.static final String
Sector flag: Actors are silent in the sector.static final String
Sector flag: Is this considered underwater and swimmable?static final String
Sector gravity scalar.static final String
Sector ceiling height.static final String
Sector floor height.static final String
Sector tag/id.static final String
Additional Sector ids besides the first (space-separated).static final String
Sector relative ceiling light level.static final String
Sector relative floor light level.static final String
Sector light level.static final String
Sector ceiling texture panning, X.static final String
Sector ceiling texture panning, Y.static final String
Sector floor texture panning, X.static final String
Sector floor texture panning, Y.static final String
Sector ceiling plane equation, coefficient A (all ceiling coefficients must be specified).static final String
Sector ceiling plane equation, coefficient B (all ceiling coefficients must be specified).static final String
Sector ceiling plane equation, coefficient C (all ceiling coefficients must be specified).static final String
Sector ceiling plane equation, coefficient D (all ceiling coefficients must be specified).static final String
Sector floor plane equation, coefficient A (all floor coefficients must be specified).static final String
Sector floor plane equation, coefficient B (all floor coefficients must be specified).static final String
Sector floor plane equation, coefficient C (all floor coefficients must be specified).static final String
Sector floor plane equation, coefficient D (all floor coefficients must be specified).static final String
Sector portal ceiling overlay type.static final String
Sector portal floor overlay type.static final String
Sector ceiling renderstyle (useful only with portals/alpha).static final String
Sector floor renderstyle (useful only with portals/alpha).static final String
Sector ceiling texture rotation (degrees).static final String
Sector floor texture rotation (degrees).static final String
Sector ceiling texture scale, X.static final String
Sector ceiling texture scale, Y.static final String
Sector floor texture scale, X.static final String
Sector floor texture scale, Y.static final String
Sector sound sequence name.static final String
Sector special.static final String
Sector ceiling terrain.static final String
Sector floor terrain.static final String
Sector ceiling texture.static final String
Sector floor texture.
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Field Details
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ATTRIB_FLAG_lIGHT_ABSOLUTE_FLOOR
Sector flag: Light adjustment for floor is absolute, not relative.- See Also:
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ATTRIB_FLAG_lIGHT_ABSOLUTE_CEILING
Sector flag: Light adjustment for ceiling is absolute, not relative.- See Also:
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ATTRIB_FLAG_SILENT
Sector flag: Actors are silent in the sector.- See Also:
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ATTRIB_FLAG_NO_FALLINGDAMAGE
Sector flag: No falling damage.- See Also:
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ATTRIB_FLAG_DROPACTORS
Sector flag: Actors drop instantly with moving floors (may not see explicit use).- See Also:
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ATTRIB_FLAG_NO_RESPAWN
Sector flag: Players cannot respawn in the sector.- See Also:
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ATTRIB_FLAG_HIDDEN
Sector flag: Hidden on automap.- See Also:
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ATTRIB_FLAG_WATERZONE
Sector flag: Is this considered underwater and swimmable?- See Also:
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ATTRIB_FLAG_DAMAGE_TERRAIN_EFFECT
Sector flag: Upon damage, make a terrain splash.- See Also:
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ATTRIB_FLAG_DAMAGE_HAZARD
Sector flag: Use the Strife damage model for hazards (delayed effect).- See Also:
-
ATTRIB_FLAG_PORTAL_DISABLED_FLOOR
Sector flag: Portal floor is disabled.- See Also:
-
ATTRIB_FLAG_PORTAL_DISABLED_CEILING
Sector flag: Portal ceiling is disabled.- See Also:
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ATTRIB_FLAG_PORTAL_BLOCKSOUND_FLOOR
Sector flag: Portal floor blocks sound.- See Also:
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ATTRIB_FLAG_PORTAL_BLOCKSOUND_CEILING
Sector flag: Portal ceiling blocks sound.- See Also:
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ATTRIB_FLAG_PORTAL_NO_PASS_FLOOR
Sector flag: Portal floor blocks movement.- See Also:
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ATTRIB_FLAG_PORTAL_NO_PASS_CEILING
Sector flag: Portal ceiling blocks movement.- See Also:
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ATTRIB_FLAG_PORTAL_NO_RENDER_FLOOR
Sector flag: Portal floor is not rendered.- See Also:
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ATTRIB_FLAG_PORTAL_NO_RENDER_CEILING
Sector flag: Portal ceiling is not rendered.- See Also:
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ATTRIB_PANNING_FLOOR_X
Sector floor texture panning, X.- See Also:
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ATTRIB_PANNING_FLOOR_Y
Sector floor texture panning, Y.- See Also:
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ATTRIB_PANNING_CEILING_X
Sector ceiling texture panning, X.- See Also:
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ATTRIB_PANNING_CEILING_Y
Sector ceiling texture panning, Y.- See Also:
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ATTRIB_SCALE_FLOOR_X
Sector floor texture scale, X.- See Also:
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ATTRIB_SCALE_FLOOR_Y
Sector floor texture scale, Y.- See Also:
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ATTRIB_SCALE_CEILING_X
Sector ceiling texture scale, X.- See Also:
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ATTRIB_SCALE_CEILING_Y
Sector ceiling texture scale, Y.- See Also:
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ATTRIB_ROTATION_FLOOR
Sector floor texture rotation (degrees).- See Also:
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ATTRIB_ROTATION_CEILING
Sector ceiling texture rotation (degrees).- See Also:
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ATTRIB_PLANE_FLOOR_A
Sector floor plane equation, coefficient A (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_FLOOR_B
Sector floor plane equation, coefficient B (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_FLOOR_C
Sector floor plane equation, coefficient C (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_FLOOR_D
Sector floor plane equation, coefficient D (all floor coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_A
Sector ceiling plane equation, coefficient A (all ceiling coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_B
Sector ceiling plane equation, coefficient B (all ceiling coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_C
Sector ceiling plane equation, coefficient C (all ceiling coefficients must be specified).- See Also:
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ATTRIB_PLANE_CEILING_D
Sector ceiling plane equation, coefficient D (all ceiling coefficients must be specified).- See Also:
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ATTRIB_LIGHT_FLOOR
Sector relative floor light level.- See Also:
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ATTRIB_LIGHT_CEILING
Sector relative ceiling light level.- See Also:
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ATTRIB_ALPHA_FLOOR
Sector floor alpha (useful only with portals).- See Also:
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ATTRIB_ALPHA_CEILING
Sector ceiling alpha (useful only with portals).- See Also:
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ATTRIB_RENDERSTYLE_FLOOR
Sector floor renderstyle (useful only with portals/alpha).- See Also:
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ATTRIB_RENDERSTYLE_CEILING
Sector ceiling renderstyle (useful only with portals/alpha).- See Also:
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ATTRIB_GRAVITY
Sector gravity scalar.- See Also:
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ATTRIB_COLOR_LIGHT
Sector light color (hex string RRGGBB).- See Also:
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ATTRIB_COLOR_FADE
Sector fade color (hex string RRGGBB).- See Also:
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ATTRIB_COLOR_DESATURATION
Sector color desaturation scalar.- See Also:
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ATTRIB_SOUNDSEQUENCE
Sector sound sequence name.- See Also:
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ATTRIB_ID_MORE
Additional Sector ids besides the first (space-separated).- See Also:
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ATTRIB_DAMAGE_AMOUNT
Sector damage per damage tic (can be negative).- See Also:
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ATTRIB_DAMAGE_INTERVAL
Sector damage tic interval.- See Also:
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ATTRIB_DAMAGE_TYPE
Sector damage type.- See Also:
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ATTRIB_DAMAGE_LEAK_CHANCE
Sector damage "leak" chance (0 - 256).- See Also:
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ATTRIB_TERRAIN_FLOOR
Sector floor terrain.- See Also:
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ATTRIB_TERRAIN_CEILING
Sector ceiling terrain.- See Also:
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ATTRIB_PORTAL_OVERLAY_TYPE_FLOOR
Sector portal floor overlay type.- See Also:
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ATTRIB_PORTAL_OVERLAY_TYPE_CEILING
Sector portal ceiling overlay type.- See Also:
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ATTRIB_HEIGHT_FLOOR
Sector floor height.- See Also:
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ATTRIB_HEIGHT_CEILING
Sector ceiling height.- See Also:
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ATTRIB_TEXTURE_FLOOR
Sector floor texture.- See Also:
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ATTRIB_TEXTURE_CEILING
Sector ceiling texture.- See Also:
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ATTRIB_LIGHT_LEVEL
Sector light level.- See Also:
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ATTRIB_SPECIAL
Sector special.- See Also:
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ATTRIB_ID
Sector tag/id.- Since:
- 2.9.0
- See Also:
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ATTRIB_COMMENT
Object comment.- See Also:
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