Interface UDMFZDoomSidedefAttributes
- All Superinterfaces:
UDMFDoomSidedefAttributes
Contains sidedef attributes for ZDoom namespaces.
- Since:
- 2.9.0
- Author:
- Matthew Tropiano
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringObject comment.static final StringSidedef flag: This side's middle texture is clipped by the floor.static final StringSidedef flag: Relative sidedef light level is instead absolute.static final StringSidedef flag: Use light level in fog.static final StringSidedef flag: Disable decals on this wall.static final StringSidedef flag: Disable the "fake contrast" on angled walls.static final StringSidedef flag: Disable the "fake contrast" on angled walls.static final StringSidedef flag: This side's middle texture is wrapped vertically if there is more to draw.static final StringSidedef relative light level.static final StringSidedef bottom texture offset, X.static final StringSidedef bottom texture offset, Y.static final StringSidedef middle texture offset, X.static final StringSidedef middle texture offset, Y.static final StringSidedef upper texture offset, X.static final StringSidedef upper texture offset, Y.static final StringSidedef base texture offset X.static final StringSidedef base texture offset Y.static final StringSidedef bottom texture scaling, X.static final StringSidedef bottom texture scaling, Y.static final StringSidedef middle texture scaling, X.static final StringSidedef middle texture scaling, Y.static final StringSidedef upper texture scaling, X.static final StringSidedef upper texture scaling, Y.static final StringSidedef sector reference.static final StringSidedef bottom texture.static final StringSidedef middle texture.static final StringSidedef top texture.
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Field Details
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ATTRIB_FLAG_LIGHT_ABSOLUTE
Sidedef flag: Relative sidedef light level is instead absolute.- See Also:
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ATTRIB_FLAG_LIGHT_FOG
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ATTRIB_FLAG_NO_FAKE_CONTRAST
Sidedef flag: Disable the "fake contrast" on angled walls.- See Also:
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ATTRIB_FLAG_SMOOTH_LIGHTING
Sidedef flag: Disable the "fake contrast" on angled walls.- See Also:
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ATTRIB_FLAG_CLIP_MIDTEX
Sidedef flag: This side's middle texture is clipped by the floor.- See Also:
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ATTRIB_FLAG_WRAP_MIDTEX
Sidedef flag: This side's middle texture is wrapped vertically if there is more to draw.- See Also:
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ATTRIB_FLAG_NO_DECALS
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ATTRIB_SCALE_TOP_X
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ATTRIB_SCALE_TOP_Y
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ATTRIB_SCALE_MIDDLE_X
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ATTRIB_SCALE_MIDDLE_Y
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ATTRIB_SCALE_BOTTOM_X
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ATTRIB_SCALE_BOTTOM_Y
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ATTRIB_OFFSET_TOP_X
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ATTRIB_OFFSET_TOP_Y
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ATTRIB_OFFSET_MIDDLE_X
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ATTRIB_OFFSET_MIDDLE_Y
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ATTRIB_OFFSET_BOTTOM_X
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ATTRIB_OFFSET_BOTTOM_Y
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ATTRIB_LIGHT
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ATTRIB_OFFSET_X
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ATTRIB_OFFSET_Y
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ATTRIB_TEXTURE_TOP
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ATTRIB_TEXTURE_BOTTOM
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ATTRIB_TEXTURE_MIDDLE
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ATTRIB_SECTOR_INDEX
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ATTRIB_COMMENT
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