Interface UDMFZDoomSidedefAttributes
- All Superinterfaces:
UDMFDoomSidedefAttributes
Contains sidedef attributes for ZDoom namespaces.
- Since:
- 2.9.0
- Author:
- Matthew Tropiano
-
Field Summary
Modifier and TypeFieldDescriptionstatic final String
Object comment.static final String
Sidedef flag: This side's middle texture is clipped by the floor.static final String
Sidedef flag: Relative sidedef light level is instead absolute.static final String
Sidedef flag: Use light level in fog.static final String
Sidedef flag: Disable decals on this wall.static final String
Sidedef flag: Disable the "fake contrast" on angled walls.static final String
Sidedef flag: Disable the "fake contrast" on angled walls.static final String
Sidedef flag: This side's middle texture is wrapped vertically if there is more to draw.static final String
Sidedef relative light level.static final String
Sidedef bottom texture offset, X.static final String
Sidedef bottom texture offset, Y.static final String
Sidedef middle texture offset, X.static final String
Sidedef middle texture offset, Y.static final String
Sidedef upper texture offset, X.static final String
Sidedef upper texture offset, Y.static final String
Sidedef base texture offset X.static final String
Sidedef base texture offset Y.static final String
Sidedef bottom texture scaling, X.static final String
Sidedef bottom texture scaling, Y.static final String
Sidedef middle texture scaling, X.static final String
Sidedef middle texture scaling, Y.static final String
Sidedef upper texture scaling, X.static final String
Sidedef upper texture scaling, Y.static final String
Sidedef sector reference.static final String
Sidedef bottom texture.static final String
Sidedef middle texture.static final String
Sidedef top texture.
-
Field Details
-
ATTRIB_FLAG_LIGHT_ABSOLUTE
Sidedef flag: Relative sidedef light level is instead absolute.- See Also:
-
ATTRIB_FLAG_LIGHT_FOG
Sidedef flag: Use light level in fog.- See Also:
-
ATTRIB_FLAG_NO_FAKE_CONTRAST
Sidedef flag: Disable the "fake contrast" on angled walls.- See Also:
-
ATTRIB_FLAG_SMOOTH_LIGHTING
Sidedef flag: Disable the "fake contrast" on angled walls.- See Also:
-
ATTRIB_FLAG_CLIP_MIDTEX
Sidedef flag: This side's middle texture is clipped by the floor.- See Also:
-
ATTRIB_FLAG_WRAP_MIDTEX
Sidedef flag: This side's middle texture is wrapped vertically if there is more to draw.- See Also:
-
ATTRIB_FLAG_NO_DECALS
Sidedef flag: Disable decals on this wall.- See Also:
-
ATTRIB_SCALE_TOP_X
Sidedef upper texture scaling, X.- See Also:
-
ATTRIB_SCALE_TOP_Y
Sidedef upper texture scaling, Y.- See Also:
-
ATTRIB_SCALE_MIDDLE_X
Sidedef middle texture scaling, X.- See Also:
-
ATTRIB_SCALE_MIDDLE_Y
Sidedef middle texture scaling, Y.- See Also:
-
ATTRIB_SCALE_BOTTOM_X
Sidedef bottom texture scaling, X.- See Also:
-
ATTRIB_SCALE_BOTTOM_Y
Sidedef bottom texture scaling, Y.- See Also:
-
ATTRIB_OFFSET_TOP_X
Sidedef upper texture offset, X.- See Also:
-
ATTRIB_OFFSET_TOP_Y
Sidedef upper texture offset, Y.- See Also:
-
ATTRIB_OFFSET_MIDDLE_X
Sidedef middle texture offset, X.- See Also:
-
ATTRIB_OFFSET_MIDDLE_Y
Sidedef middle texture offset, Y.- See Also:
-
ATTRIB_OFFSET_BOTTOM_X
Sidedef bottom texture offset, X.- See Also:
-
ATTRIB_OFFSET_BOTTOM_Y
Sidedef bottom texture offset, Y.- See Also:
-
ATTRIB_LIGHT
Sidedef relative light level.- See Also:
-
ATTRIB_OFFSET_X
Sidedef base texture offset X.- See Also:
-
ATTRIB_OFFSET_Y
Sidedef base texture offset Y.- See Also:
-
ATTRIB_TEXTURE_TOP
Sidedef top texture.- See Also:
-
ATTRIB_TEXTURE_BOTTOM
Sidedef bottom texture.- See Also:
-
ATTRIB_TEXTURE_MIDDLE
Sidedef middle texture.- See Also:
-
ATTRIB_SECTOR_INDEX
Sidedef sector reference.- See Also:
-
ATTRIB_COMMENT
Object comment.- See Also:
-