Class DoomTextureList

All Implemented Interfaces:
Iterable<DoomTextureList.Texture>, BinaryObject, Sizable

public class DoomTextureList extends CommonTextureList<DoomTextureList.Texture> implements BinaryObject
This is the lump that contains a collection of Doom-formatted textures. All textures are stored in here, usually named TEXTURE1 or TEXTURE2 in the WAD.
Author:
Matthew Tropiano
  • Constructor Details

    • DoomTextureList

      public DoomTextureList()
      Creates a new TextureList with a default starting capacity.
    • DoomTextureList

      public DoomTextureList(int capacity)
      Creates a new TextureList with a specific starting capacity.
      Parameters:
      capacity - the starting capacity.
  • Method Details