Interface UDMFStrifeLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes
- All Known Subinterfaces:
UDMFZDoomLinedefAttributes
Contains linedef attributes for Strife namespaces.
- Author:
- Matthew Tropiano
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
Object comment.static final String
Linedef flag: Linedef blocks floating enemies.static final String
Linedef flag: blocks monsters.static final String
Linedef flag: Block sound propagation.static final String
Linedef flag: blocks creatures (players/monsters) a.k.a.static final String
Linedef flag: Don't draw on automap.static final String
Linedef flag: Linedef is a railing that can be jumped over.static final String
Linedef flag: Already revealed on automap.static final String
Linedef flag: Secret (shows up as 1-sided, blocking on automap).static final String
Linedef flag: Linedef is translucent (75% opaque).static final String
Linedef flag: two sided.static final String
Linedef flag: bottom texture unpegged.static final String
Linedef flag: top texture unpegged.static final String
Linedef id.static final String
Linedef Back Sidedef Reference.static final String
Linedef Front Sidedef Reference.static final String
Linedef Special type.static final String
Linedef second vertex.static final String
Linedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRU
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Field Details
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ATTRIB_FLAG_TRANSLUCENT
Linedef flag: Linedef is translucent (75% opaque).- See Also:
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ATTRIB_FLAG_JUMPOVER
Linedef flag: Linedef is a railing that can be jumped over.- See Also:
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ATTRIB_FLAG_BLOCK_FLOAT
Linedef flag: Linedef blocks floating enemies.- See Also:
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
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ATTRIB_FLAG_BLOCK_MONSTERS
Linedef flag: blocks monsters.- See Also:
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ATTRIB_FLAG_TWO_SIDED
Linedef flag: two sided.- See Also:
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ATTRIB_FLAG_UNPEG_TOP
Linedef flag: top texture unpegged.- See Also:
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
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ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
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ATTRIB_FLAG_BLOCK_SOUND
Linedef flag: Block sound propagation.- See Also:
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ATTRIB_FLAG_DONT_DRAW
Linedef flag: Don't draw on automap.- See Also:
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ATTRIB_FLAG_MAPPED
Linedef flag: Already revealed on automap.- See Also:
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ATTRIB_ID
Linedef id.- See Also:
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ATTRIB_SPECIAL
Linedef Special type.- See Also:
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ATTRIB_VERTEX_START
Linedef first vertex.- See Also:
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ATTRIB_VERTEX_END
Linedef second vertex.- See Also:
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ATTRIB_SIDEDEF_FRONT
Linedef Front Sidedef Reference.- See Also:
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ATTRIB_SIDEDEF_BACK
Linedef Back Sidedef Reference.- See Also:
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ATTRIB_COMMENT
Object comment.- See Also:
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