Interface UDMFZDoomLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes
,UDMFHexenLinedefAttributes
,UDMFStrifeLinedefAttributes
public interface UDMFZDoomLinedefAttributes
extends UDMFHexenLinedefAttributes, UDMFStrifeLinedefAttributes
Contains linedef attributes for ZDoom namespaces.
- Author:
- Matthew Tropiano
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
Linedef activation: Anything Crosses.static final String
Linedef alpha component value.static final String
Linedef special argument 0, string type.static final String
Object comment.static final String
Linedef flag: Blocks everything.static final String
Linedef flag: Blocks hitscan.static final String
Linedef flag: blocks monsters.static final String
Linedef flag: Blocks players.static final String
Linedef flag: Blocks projectiles.static final String
Linedef flag: Blocks monster sight.static final String
Linedef flag: Block sound propagation.static final String
Linedef flag: Blocks line use.static final String
Linedef flag: blocks creatures (players/monsters) a.k.a.static final String
Linedef flag: Switch activation checks activator height.static final String
Linedef flag: Don't draw on automap.static final String
Linedef flag: Activates front-side only.static final String
Linedef flag: Already revealed on automap.static final String
Linedef flag: 3D middle texture collision.static final String
Linedef flag: 3D middle texture collision acts only blocks creatures.static final String
Linedef flag: Clips the rendering of the middle texture.static final String
Linedef flag: Wraps/tiles the rendering of the middle texture.static final String
Linedef flag: Secret (shows up as 1-sided, blocking on automap).static final String
Linedef flag: two sided.static final String
Linedef flag: bottom texture unpegged.static final String
Linedef flag: top texture unpegged.static final String
Linedef flag: Player can use the back of the linedef for specials.static final String
Linedef flag: Blocks sound environment propagation.static final String
Linedef id.static final String
Linedef special lock type.static final String
Linedef rendering style.static final String
Linedef Back Sidedef Reference.static final String
Linedef Front Sidedef Reference.static final String
Linedef Special type.static final String
Linedef flag: Strife Transparent (25% opaque)static final String
Linedef second vertex.static final String
Linedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRU
Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFHexenLinedefAttributes
ATTRIB_ACTIVATE_IMPACT, ATTRIB_ACTIVATE_MONSTER_CROSS, ATTRIB_ACTIVATE_MONSTER_PUSH, ATTRIB_ACTIVATE_MONSTER_USE, ATTRIB_ACTIVATE_PLAYER_CROSS, ATTRIB_ACTIVATE_PLAYER_PUSH, ATTRIB_ACTIVATE_PLAYER_USE, ATTRIB_ACTIVATE_PROJECTILE_CROSS, ATTRIB_ARG0, ATTRIB_ARG1, ATTRIB_ARG2, ATTRIB_ARG3, ATTRIB_ARG4, ATTRIB_FLAG_REPEATABLE
Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFStrifeLinedefAttributes
ATTRIB_FLAG_BLOCK_FLOAT, ATTRIB_FLAG_JUMPOVER, ATTRIB_FLAG_TRANSLUCENT
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Field Details
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ATTRIB_ACTIVATE_ANY_CROSS
Linedef activation: Anything Crosses.- See Also:
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ATTRIB_FLAG_USEBACK
Linedef flag: Player can use the back of the linedef for specials.- See Also:
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ATTRIB_FLAG_FIRST_SIDE_ONLY
Linedef flag: Activates front-side only.- See Also:
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ATTRIB_FLAG_BLOCK_PLAYERS
Linedef flag: Blocks players.- See Also:
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ATTRIB_FLAG_BLOCK_EVERYTHING
Linedef flag: Blocks everything.- See Also:
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ATTRIB_FLAG_ZONE_BOUNDARY
Linedef flag: Blocks sound environment propagation.- See Also:
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ATTRIB_FLAG_BLOCK_PROJECTILES
Linedef flag: Blocks projectiles.- See Also:
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ATTRIB_FLAG_BLOCK_USE
Linedef flag: Blocks line use.- See Also:
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ATTRIB_FLAG_BLOCK_SIGHT
Linedef flag: Blocks monster sight.- See Also:
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ATTRIB_FLAG_BLOCK_HITSCAN
Linedef flag: Blocks hitscan.- See Also:
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ATTRIB_FLAG_MIDTEX_CLIP
Linedef flag: Clips the rendering of the middle texture.- See Also:
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ATTRIB_FLAG_MIDTEX_WRAP
Linedef flag: Wraps/tiles the rendering of the middle texture.- See Also:
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ATTRIB_FLAG_MIDTEX_3D
Linedef flag: 3D middle texture collision.- See Also:
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ATTRIB_FLAG_MIDTEX_3D_IMPASSABLE
Linedef flag: 3D middle texture collision acts only blocks creatures.- See Also:
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ATTRIB_FLAG_CHECK_SWITCH_RANGE
Linedef flag: Switch activation checks activator height.- See Also:
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ATTRIB_TRANSPARENT
Linedef flag: Strife Transparent (25% opaque)- See Also:
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ATTRIB_ARG0STR
Linedef special argument 0, string type.- See Also:
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ATTRIB_ALPHA
Linedef alpha component value.- See Also:
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ATTRIB_RENDERSTYLE
Linedef rendering style.- See Also:
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ATTRIB_LOCKNUMBER
Linedef special lock type.- See Also:
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
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ATTRIB_FLAG_BLOCK_MONSTERS
Linedef flag: blocks monsters.- See Also:
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ATTRIB_FLAG_TWO_SIDED
Linedef flag: two sided.- See Also:
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ATTRIB_FLAG_UNPEG_TOP
Linedef flag: top texture unpegged.- See Also:
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
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ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
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ATTRIB_FLAG_BLOCK_SOUND
Linedef flag: Block sound propagation.- See Also:
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ATTRIB_FLAG_DONT_DRAW
Linedef flag: Don't draw on automap.- See Also:
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ATTRIB_FLAG_MAPPED
Linedef flag: Already revealed on automap.- See Also:
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ATTRIB_ID
Linedef id.- See Also:
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ATTRIB_SPECIAL
Linedef Special type.- See Also:
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ATTRIB_VERTEX_START
Linedef first vertex.- See Also:
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ATTRIB_VERTEX_END
Linedef second vertex.- See Also:
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ATTRIB_SIDEDEF_FRONT
Linedef Front Sidedef Reference.- See Also:
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ATTRIB_SIDEDEF_BACK
Linedef Back Sidedef Reference.- See Also:
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ATTRIB_COMMENT
Object comment.- See Also:
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