Interface UDMFZDoomLinedefAttributes

All Superinterfaces:
UDMFDoomLinedefAttributes, UDMFHexenLinedefAttributes, UDMFStrifeLinedefAttributes

public interface UDMFZDoomLinedefAttributes extends UDMFHexenLinedefAttributes, UDMFStrifeLinedefAttributes
Contains linedef attributes for ZDoom namespaces.
Author:
Matthew Tropiano
  • Field Details

    • ATTRIB_ACTIVATE_ANY_CROSS

      static final String ATTRIB_ACTIVATE_ANY_CROSS
      Linedef activation: Anything Crosses.
      See Also:
    • ATTRIB_FLAG_USEBACK

      static final String ATTRIB_FLAG_USEBACK
      Linedef flag: Player can use the back of the linedef for specials.
      See Also:
    • ATTRIB_FLAG_FIRST_SIDE_ONLY

      static final String ATTRIB_FLAG_FIRST_SIDE_ONLY
      Linedef flag: Activates front-side only.
      See Also:
    • ATTRIB_FLAG_BLOCK_PLAYERS

      static final String ATTRIB_FLAG_BLOCK_PLAYERS
      Linedef flag: Blocks players.
      See Also:
    • ATTRIB_FLAG_BLOCK_EVERYTHING

      static final String ATTRIB_FLAG_BLOCK_EVERYTHING
      Linedef flag: Blocks everything.
      See Also:
    • ATTRIB_FLAG_ZONE_BOUNDARY

      static final String ATTRIB_FLAG_ZONE_BOUNDARY
      Linedef flag: Blocks sound environment propagation.
      See Also:
    • ATTRIB_FLAG_BLOCK_PROJECTILES

      static final String ATTRIB_FLAG_BLOCK_PROJECTILES
      Linedef flag: Blocks projectiles.
      See Also:
    • ATTRIB_FLAG_BLOCK_USE

      static final String ATTRIB_FLAG_BLOCK_USE
      Linedef flag: Blocks line use.
      See Also:
    • ATTRIB_FLAG_BLOCK_SIGHT

      static final String ATTRIB_FLAG_BLOCK_SIGHT
      Linedef flag: Blocks monster sight.
      See Also:
    • ATTRIB_FLAG_BLOCK_HITSCAN

      static final String ATTRIB_FLAG_BLOCK_HITSCAN
      Linedef flag: Blocks hitscan.
      See Also:
    • ATTRIB_FLAG_MIDTEX_CLIP

      static final String ATTRIB_FLAG_MIDTEX_CLIP
      Linedef flag: Clips the rendering of the middle texture.
      See Also:
    • ATTRIB_FLAG_MIDTEX_WRAP

      static final String ATTRIB_FLAG_MIDTEX_WRAP
      Linedef flag: Wraps/tiles the rendering of the middle texture.
      See Also:
    • ATTRIB_FLAG_MIDTEX_3D

      static final String ATTRIB_FLAG_MIDTEX_3D
      Linedef flag: 3D middle texture collision.
      See Also:
    • ATTRIB_FLAG_MIDTEX_3D_IMPASSABLE

      static final String ATTRIB_FLAG_MIDTEX_3D_IMPASSABLE
      Linedef flag: 3D middle texture collision acts only blocks creatures.
      See Also:
    • ATTRIB_FLAG_CHECK_SWITCH_RANGE

      static final String ATTRIB_FLAG_CHECK_SWITCH_RANGE
      Linedef flag: Switch activation checks activator height.
      See Also:
    • ATTRIB_TRANSPARENT

      static final String ATTRIB_TRANSPARENT
      Linedef flag: Strife Transparent (25% opaque)
      See Also:
    • ATTRIB_ARG0STR

      static final String ATTRIB_ARG0STR
      Linedef special argument 0, string type.
      See Also:
    • ATTRIB_ALPHA

      static final String ATTRIB_ALPHA
      Linedef alpha component value.
      See Also:
    • ATTRIB_RENDERSTYLE

      static final String ATTRIB_RENDERSTYLE
      Linedef rendering style.
      See Also:
    • ATTRIB_LOCKNUMBER

      static final String ATTRIB_LOCKNUMBER
      Linedef special lock type.
      See Also:
    • ATTRIB_FLAG_BLOCKING

      static final String ATTRIB_FLAG_BLOCKING
      Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".
      See Also:
    • ATTRIB_FLAG_BLOCK_MONSTERS

      static final String ATTRIB_FLAG_BLOCK_MONSTERS
      Linedef flag: blocks monsters.
      See Also:
    • ATTRIB_FLAG_TWO_SIDED

      static final String ATTRIB_FLAG_TWO_SIDED
      Linedef flag: two sided.
      See Also:
    • ATTRIB_FLAG_UNPEG_TOP

      static final String ATTRIB_FLAG_UNPEG_TOP
      Linedef flag: top texture unpegged.
      See Also:
    • ATTRIB_FLAG_UNPEG_BOTTOM

      static final String ATTRIB_FLAG_UNPEG_BOTTOM
      Linedef flag: bottom texture unpegged.
      Since:
      2.9.0, naming convention change.
      See Also:
    • ATTRIB_FLAG_SECRET

      static final String ATTRIB_FLAG_SECRET
      Linedef flag: Secret (shows up as 1-sided, blocking on automap).
      See Also:
    • ATTRIB_FLAG_BLOCK_SOUND

      static final String ATTRIB_FLAG_BLOCK_SOUND
      Linedef flag: Block sound propagation.
      See Also:
    • ATTRIB_FLAG_DONT_DRAW

      static final String ATTRIB_FLAG_DONT_DRAW
      Linedef flag: Don't draw on automap.
      See Also:
    • ATTRIB_FLAG_MAPPED

      static final String ATTRIB_FLAG_MAPPED
      Linedef flag: Already revealed on automap.
      See Also:
    • ATTRIB_ID

      static final String ATTRIB_ID
      Linedef id.
      See Also:
    • ATTRIB_SPECIAL

      static final String ATTRIB_SPECIAL
      Linedef Special type.
      See Also:
    • ATTRIB_VERTEX_START

      static final String ATTRIB_VERTEX_START
      Linedef first vertex.
      See Also:
    • ATTRIB_VERTEX_END

      static final String ATTRIB_VERTEX_END
      Linedef second vertex.
      See Also:
    • ATTRIB_SIDEDEF_FRONT

      static final String ATTRIB_SIDEDEF_FRONT
      Linedef Front Sidedef Reference.
      See Also:
    • ATTRIB_SIDEDEF_BACK

      static final String ATTRIB_SIDEDEF_BACK
      Linedef Back Sidedef Reference.
      See Also:
    • ATTRIB_COMMENT

      static final String ATTRIB_COMMENT
      Object comment.
      See Also: