Interface UDMFZDoomLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes,UDMFHexenLinedefAttributes,UDMFStrifeLinedefAttributes
public interface UDMFZDoomLinedefAttributes
extends UDMFHexenLinedefAttributes, UDMFStrifeLinedefAttributes
Contains linedef attributes for ZDoom namespaces.
- Author:
- Matthew Tropiano
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringLinedef activation: Anything Crosses.static final StringLinedef alpha component value.static final StringLinedef special argument 0, string type.static final StringObject comment.static final StringLinedef flag: Blocks everything.static final StringLinedef flag: Blocks hitscan.static final StringLinedef flag: blocks monsters.static final StringLinedef flag: Blocks players.static final StringLinedef flag: Blocks projectiles.static final StringLinedef flag: Blocks monster sight.static final StringLinedef flag: Block sound propagation.static final StringLinedef flag: Blocks line use.static final StringLinedef flag: blocks creatures (players/monsters) a.k.a.static final StringLinedef flag: Switch activation checks activator height.static final StringLinedef flag: Don't draw on automap.static final StringLinedef flag: Activates front-side only.static final StringLinedef flag: Already revealed on automap.static final StringLinedef flag: 3D middle texture collision.static final StringLinedef flag: 3D middle texture collision acts only blocks creatures.static final StringLinedef flag: Clips the rendering of the middle texture.static final StringLinedef flag: Wraps/tiles the rendering of the middle texture.static final StringLinedef flag: Secret (shows up as 1-sided, blocking on automap).static final StringLinedef flag: two sided.static final StringLinedef flag: bottom texture unpegged.static final StringLinedef flag: top texture unpegged.static final StringLinedef flag: Player can use the back of the linedef for specials.static final StringLinedef flag: Blocks sound environment propagation.static final StringLinedef id.static final StringLinedef special lock type.static final StringLinedef rendering style.static final StringLinedef Back Sidedef Reference.static final StringLinedef Front Sidedef Reference.static final StringLinedef Special type.static final StringLinedef flag: Strife Transparent (25% opaque)static final StringLinedef second vertex.static final StringLinedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRUFields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFHexenLinedefAttributes
ATTRIB_ACTIVATE_IMPACT, ATTRIB_ACTIVATE_MONSTER_CROSS, ATTRIB_ACTIVATE_MONSTER_PUSH, ATTRIB_ACTIVATE_MONSTER_USE, ATTRIB_ACTIVATE_PLAYER_CROSS, ATTRIB_ACTIVATE_PLAYER_PUSH, ATTRIB_ACTIVATE_PLAYER_USE, ATTRIB_ACTIVATE_PROJECTILE_CROSS, ATTRIB_ARG0, ATTRIB_ARG1, ATTRIB_ARG2, ATTRIB_ARG3, ATTRIB_ARG4, ATTRIB_FLAG_REPEATABLEFields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFStrifeLinedefAttributes
ATTRIB_FLAG_BLOCK_FLOAT, ATTRIB_FLAG_JUMPOVER, ATTRIB_FLAG_TRANSLUCENT
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Field Details
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ATTRIB_ACTIVATE_ANY_CROSS
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ATTRIB_FLAG_USEBACK
Linedef flag: Player can use the back of the linedef for specials.- See Also:
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ATTRIB_FLAG_FIRST_SIDE_ONLY
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ATTRIB_FLAG_BLOCK_PLAYERS
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ATTRIB_FLAG_BLOCK_EVERYTHING
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ATTRIB_FLAG_ZONE_BOUNDARY
Linedef flag: Blocks sound environment propagation.- See Also:
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ATTRIB_FLAG_BLOCK_PROJECTILES
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ATTRIB_FLAG_BLOCK_USE
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ATTRIB_FLAG_BLOCK_SIGHT
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ATTRIB_FLAG_BLOCK_HITSCAN
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ATTRIB_FLAG_MIDTEX_CLIP
Linedef flag: Clips the rendering of the middle texture.- See Also:
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ATTRIB_FLAG_MIDTEX_WRAP
Linedef flag: Wraps/tiles the rendering of the middle texture.- See Also:
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ATTRIB_FLAG_MIDTEX_3D
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ATTRIB_FLAG_MIDTEX_3D_IMPASSABLE
Linedef flag: 3D middle texture collision acts only blocks creatures.- See Also:
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ATTRIB_FLAG_CHECK_SWITCH_RANGE
Linedef flag: Switch activation checks activator height.- See Also:
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ATTRIB_TRANSPARENT
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ATTRIB_ARG0STR
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ATTRIB_ALPHA
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ATTRIB_RENDERSTYLE
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ATTRIB_LOCKNUMBER
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
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ATTRIB_FLAG_BLOCK_MONSTERS
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ATTRIB_FLAG_TWO_SIDED
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ATTRIB_FLAG_UNPEG_TOP
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
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ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
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ATTRIB_FLAG_BLOCK_SOUND
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ATTRIB_FLAG_DONT_DRAW
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ATTRIB_FLAG_MAPPED
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ATTRIB_ID
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ATTRIB_SPECIAL
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ATTRIB_VERTEX_START
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ATTRIB_VERTEX_END
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ATTRIB_SIDEDEF_FRONT
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ATTRIB_SIDEDEF_BACK
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ATTRIB_COMMENT
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