Interface UDMFZDoomLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes
,UDMFHexenLinedefAttributes
,UDMFStrifeLinedefAttributes
public interface UDMFZDoomLinedefAttributes
extends UDMFHexenLinedefAttributes, UDMFStrifeLinedefAttributes
Contains linedef attributes for ZDoom namespaces.
- Author:
- Matthew Tropiano
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String
Linedef activation: Anything Crosses.static final String
Linedef alpha component value.static final String
Linedef special argument 0, string type.static final String
Object comment.static final String
Linedef flag: Blocks everything.static final String
Linedef flag: Blocks hitscan.static final String
Linedef flag: blocks monsters.static final String
Linedef flag: Blocks players.static final String
Linedef flag: Blocks projectiles.static final String
Linedef flag: Blocks monster sight.static final String
Linedef flag: Block sound propagation.static final String
Linedef flag: Blocks line use.static final String
Linedef flag: blocks creatures (players/monsters) a.k.a.static final String
Linedef flag: Switch activation checks activator height.static final String
Linedef flag: Don't draw on automap.static final String
Linedef flag: Activates front-side only.static final String
Linedef flag: Already revealed on automap.static final String
Linedef flag: 3D middle texture collision.static final String
Linedef flag: 3D middle texture collision acts only blocks creatures.static final String
Linedef flag: Clips the rendering of the middle texture.static final String
Linedef flag: Wraps/tiles the rendering of the middle texture.static final String
Linedef flag: Secret (shows up as 1-sided, blocking on automap).static final String
Linedef flag: two sided.static final String
Linedef flag: bottom texture unpegged.static final String
Linedef flag: top texture unpegged.static final String
Linedef flag: Player can use the back of the linedef for specials.static final String
Linedef flag: Blocks sound environment propagation.static final String
Linedef id.static final String
Linedef special lock type.static final String
Linedef rendering style.static final String
Linedef Back Sidedef Reference.static final String
Linedef Front Sidedef Reference.static final String
Linedef Special type.static final String
Linedef flag: Strife Transparent (25% opaque)static final String
Linedef second vertex.static final String
Linedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRU
Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFHexenLinedefAttributes
ATTRIB_ACTIVATE_IMPACT, ATTRIB_ACTIVATE_MONSTER_CROSS, ATTRIB_ACTIVATE_MONSTER_PUSH, ATTRIB_ACTIVATE_MONSTER_USE, ATTRIB_ACTIVATE_PLAYER_CROSS, ATTRIB_ACTIVATE_PLAYER_PUSH, ATTRIB_ACTIVATE_PLAYER_USE, ATTRIB_ACTIVATE_PROJECTILE_CROSS, ATTRIB_ARG0, ATTRIB_ARG1, ATTRIB_ARG2, ATTRIB_ARG3, ATTRIB_ARG4, ATTRIB_FLAG_REPEATABLE
Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFStrifeLinedefAttributes
ATTRIB_FLAG_BLOCK_FLOAT, ATTRIB_FLAG_JUMPOVER, ATTRIB_FLAG_TRANSLUCENT
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Field Details
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ATTRIB_ACTIVATE_ANY_CROSS
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ATTRIB_FLAG_USEBACK
Linedef flag: Player can use the back of the linedef for specials.- See Also:
-
ATTRIB_FLAG_FIRST_SIDE_ONLY
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ATTRIB_FLAG_BLOCK_PLAYERS
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ATTRIB_FLAG_BLOCK_EVERYTHING
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ATTRIB_FLAG_ZONE_BOUNDARY
Linedef flag: Blocks sound environment propagation.- See Also:
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ATTRIB_FLAG_BLOCK_PROJECTILES
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ATTRIB_FLAG_BLOCK_USE
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ATTRIB_FLAG_BLOCK_SIGHT
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ATTRIB_FLAG_BLOCK_HITSCAN
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ATTRIB_FLAG_MIDTEX_CLIP
Linedef flag: Clips the rendering of the middle texture.- See Also:
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ATTRIB_FLAG_MIDTEX_WRAP
Linedef flag: Wraps/tiles the rendering of the middle texture.- See Also:
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ATTRIB_FLAG_MIDTEX_3D
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ATTRIB_FLAG_MIDTEX_3D_IMPASSABLE
Linedef flag: 3D middle texture collision acts only blocks creatures.- See Also:
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ATTRIB_FLAG_CHECK_SWITCH_RANGE
Linedef flag: Switch activation checks activator height.- See Also:
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ATTRIB_TRANSPARENT
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ATTRIB_ARG0STR
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ATTRIB_ALPHA
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ATTRIB_RENDERSTYLE
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ATTRIB_LOCKNUMBER
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
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ATTRIB_FLAG_BLOCK_MONSTERS
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ATTRIB_FLAG_TWO_SIDED
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ATTRIB_FLAG_UNPEG_TOP
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
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ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
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ATTRIB_FLAG_BLOCK_SOUND
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ATTRIB_FLAG_DONT_DRAW
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ATTRIB_FLAG_MAPPED
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ATTRIB_ID
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ATTRIB_SPECIAL
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ATTRIB_VERTEX_START
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ATTRIB_VERTEX_END
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ATTRIB_SIDEDEF_FRONT
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ATTRIB_SIDEDEF_BACK
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ATTRIB_COMMENT
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