Interface UDMFHexenLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes
- All Known Subinterfaces:
UDMFZDoomLinedefAttributes
Contains linedef attributes for Hexen namespaces.
- Since:
- 2.8.0
- Author:
- Matthew Tropiano
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final StringLinedef activation: Projectile Impact.static final StringLinedef activation: Monster Crosses.static final StringLinedef activation: Monster Pushes (collide).static final StringLinedef activation: Monster Crosses.static final StringLinedef activation: Player Crosses.static final StringLinedef activation: Player Pushes (collide).static final StringLinedef activation: Player Uses.static final StringLinedef activation: Projectile Crosses.static final StringLinedef special argument 0.static final StringLinedef special argument 1.static final StringLinedef special argument 2.static final StringLinedef special argument 3.static final StringLinedef special argument 4.static final StringObject comment.static final StringLinedef flag: blocks monsters.static final StringLinedef flag: Block sound propagation.static final StringLinedef flag: blocks creatures (players/monsters) a.k.a.static final StringLinedef flag: Don't draw on automap.static final StringLinedef flag: Already revealed on automap.static final StringLinedef flag: Special is repeatable.static final StringLinedef flag: Secret (shows up as 1-sided, blocking on automap).static final StringLinedef flag: two sided.static final StringLinedef flag: bottom texture unpegged.static final StringLinedef flag: top texture unpegged.static final StringLinedef id.static final StringLinedef Back Sidedef Reference.static final StringLinedef Front Sidedef Reference.static final StringLinedef Special type.static final StringLinedef second vertex.static final StringLinedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRU
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Field Details
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ATTRIB_ACTIVATE_PLAYER_CROSS
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ATTRIB_ACTIVATE_PLAYER_USE
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ATTRIB_ACTIVATE_MONSTER_CROSS
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ATTRIB_ACTIVATE_MONSTER_USE
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ATTRIB_ACTIVATE_IMPACT
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ATTRIB_ACTIVATE_PLAYER_PUSH
Linedef activation: Player Pushes (collide).- See Also:
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ATTRIB_ACTIVATE_MONSTER_PUSH
Linedef activation: Monster Pushes (collide).- See Also:
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ATTRIB_ACTIVATE_PROJECTILE_CROSS
Linedef activation: Projectile Crosses.- See Also:
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ATTRIB_FLAG_REPEATABLE
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ATTRIB_ARG0
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ATTRIB_ARG1
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ATTRIB_ARG2
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ATTRIB_ARG3
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ATTRIB_ARG4
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
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ATTRIB_FLAG_BLOCK_MONSTERS
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ATTRIB_FLAG_TWO_SIDED
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ATTRIB_FLAG_UNPEG_TOP
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
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ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
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ATTRIB_FLAG_BLOCK_SOUND
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ATTRIB_FLAG_DONT_DRAW
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ATTRIB_FLAG_MAPPED
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ATTRIB_ID
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ATTRIB_SPECIAL
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ATTRIB_VERTEX_START
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ATTRIB_VERTEX_END
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ATTRIB_SIDEDEF_FRONT
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ATTRIB_SIDEDEF_BACK
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ATTRIB_COMMENT
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