Interface UDMFHexenLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes
- All Known Subinterfaces:
UDMFZDoomLinedefAttributes
Contains linedef attributes for Hexen namespaces.
- Since:
- 2.8.0
- Author:
- Matthew Tropiano
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic final String
Linedef activation: Projectile Impact.static final String
Linedef activation: Monster Crosses.static final String
Linedef activation: Monster Pushes (collide).static final String
Linedef activation: Monster Crosses.static final String
Linedef activation: Player Crosses.static final String
Linedef activation: Player Pushes (collide).static final String
Linedef activation: Player Uses.static final String
Linedef activation: Projectile Crosses.static final String
Linedef special argument 0.static final String
Linedef special argument 1.static final String
Linedef special argument 2.static final String
Linedef special argument 3.static final String
Linedef special argument 4.static final String
Object comment.static final String
Linedef flag: blocks monsters.static final String
Linedef flag: Block sound propagation.static final String
Linedef flag: blocks creatures (players/monsters) a.k.a.static final String
Linedef flag: Don't draw on automap.static final String
Linedef flag: Already revealed on automap.static final String
Linedef flag: Special is repeatable.static final String
Linedef flag: Secret (shows up as 1-sided, blocking on automap).static final String
Linedef flag: two sided.static final String
Linedef flag: bottom texture unpegged.static final String
Linedef flag: top texture unpegged.static final String
Linedef id.static final String
Linedef Back Sidedef Reference.static final String
Linedef Front Sidedef Reference.static final String
Linedef Special type.static final String
Linedef second vertex.static final String
Linedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRU
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Field Details
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ATTRIB_ACTIVATE_PLAYER_CROSS
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ATTRIB_ACTIVATE_PLAYER_USE
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ATTRIB_ACTIVATE_MONSTER_CROSS
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ATTRIB_ACTIVATE_MONSTER_USE
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ATTRIB_ACTIVATE_IMPACT
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ATTRIB_ACTIVATE_PLAYER_PUSH
Linedef activation: Player Pushes (collide).- See Also:
-
ATTRIB_ACTIVATE_MONSTER_PUSH
Linedef activation: Monster Pushes (collide).- See Also:
-
ATTRIB_ACTIVATE_PROJECTILE_CROSS
Linedef activation: Projectile Crosses.- See Also:
-
ATTRIB_FLAG_REPEATABLE
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ATTRIB_ARG0
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ATTRIB_ARG1
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ATTRIB_ARG2
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ATTRIB_ARG3
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ATTRIB_ARG4
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
-
ATTRIB_FLAG_BLOCK_MONSTERS
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ATTRIB_FLAG_TWO_SIDED
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ATTRIB_FLAG_UNPEG_TOP
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
-
ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
-
ATTRIB_FLAG_BLOCK_SOUND
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ATTRIB_FLAG_DONT_DRAW
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ATTRIB_FLAG_MAPPED
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ATTRIB_ID
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ATTRIB_SPECIAL
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ATTRIB_VERTEX_START
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ATTRIB_VERTEX_END
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ATTRIB_SIDEDEF_FRONT
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ATTRIB_SIDEDEF_BACK
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ATTRIB_COMMENT
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