Interface UDMFHexenLinedefAttributes
- All Superinterfaces:
UDMFDoomLinedefAttributes
- All Known Subinterfaces:
UDMFZDoomLinedefAttributes
Contains linedef attributes for Hexen namespaces.
- Since:
- 2.8.0
- Author:
- Matthew Tropiano
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Field Summary
Modifier and TypeFieldDescriptionstatic final String
Linedef activation: Projectile Impact.static final String
Linedef activation: Monster Crosses.static final String
Linedef activation: Monster Pushes (collide).static final String
Linedef activation: Monster Crosses.static final String
Linedef activation: Player Crosses.static final String
Linedef activation: Player Pushes (collide).static final String
Linedef activation: Player Uses.static final String
Linedef activation: Projectile Crosses.static final String
Linedef special argument 0.static final String
Linedef special argument 1.static final String
Linedef special argument 2.static final String
Linedef special argument 3.static final String
Linedef special argument 4.static final String
Object comment.static final String
Linedef flag: blocks monsters.static final String
Linedef flag: Block sound propagation.static final String
Linedef flag: blocks creatures (players/monsters) a.k.a.static final String
Linedef flag: Don't draw on automap.static final String
Linedef flag: Already revealed on automap.static final String
Linedef flag: Special is repeatable.static final String
Linedef flag: Secret (shows up as 1-sided, blocking on automap).static final String
Linedef flag: two sided.static final String
Linedef flag: bottom texture unpegged.static final String
Linedef flag: top texture unpegged.static final String
Linedef id.static final String
Linedef Back Sidedef Reference.static final String
Linedef Front Sidedef Reference.static final String
Linedef Special type.static final String
Linedef second vertex.static final String
Linedef first vertex.Fields inherited from interface net.mtrop.doom.map.udmf.attributes.UDMFDoomLinedefAttributes
ATTRIB_FLAG_PASSTHRU
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Field Details
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ATTRIB_ACTIVATE_PLAYER_CROSS
Linedef activation: Player Crosses.- See Also:
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ATTRIB_ACTIVATE_PLAYER_USE
Linedef activation: Player Uses.- See Also:
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ATTRIB_ACTIVATE_MONSTER_CROSS
Linedef activation: Monster Crosses.- See Also:
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ATTRIB_ACTIVATE_MONSTER_USE
Linedef activation: Monster Crosses.- See Also:
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ATTRIB_ACTIVATE_IMPACT
Linedef activation: Projectile Impact.- See Also:
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ATTRIB_ACTIVATE_PLAYER_PUSH
Linedef activation: Player Pushes (collide).- See Also:
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ATTRIB_ACTIVATE_MONSTER_PUSH
Linedef activation: Monster Pushes (collide).- See Also:
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ATTRIB_ACTIVATE_PROJECTILE_CROSS
Linedef activation: Projectile Crosses.- See Also:
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ATTRIB_FLAG_REPEATABLE
Linedef flag: Special is repeatable.- See Also:
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ATTRIB_ARG0
Linedef special argument 0.- See Also:
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ATTRIB_ARG1
Linedef special argument 1.- See Also:
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ATTRIB_ARG2
Linedef special argument 2.- See Also:
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ATTRIB_ARG3
Linedef special argument 3.- See Also:
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ATTRIB_ARG4
Linedef special argument 4.- See Also:
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ATTRIB_FLAG_BLOCKING
Linedef flag: blocks creatures (players/monsters) a.k.a. "Impassable".- See Also:
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ATTRIB_FLAG_BLOCK_MONSTERS
Linedef flag: blocks monsters.- See Also:
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ATTRIB_FLAG_TWO_SIDED
Linedef flag: two sided.- See Also:
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ATTRIB_FLAG_UNPEG_TOP
Linedef flag: top texture unpegged.- See Also:
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ATTRIB_FLAG_UNPEG_BOTTOM
Linedef flag: bottom texture unpegged.- Since:
- 2.9.0, naming convention change.
- See Also:
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ATTRIB_FLAG_SECRET
Linedef flag: Secret (shows up as 1-sided, blocking on automap).- See Also:
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ATTRIB_FLAG_BLOCK_SOUND
Linedef flag: Block sound propagation.- See Also:
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ATTRIB_FLAG_DONT_DRAW
Linedef flag: Don't draw on automap.- See Also:
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ATTRIB_FLAG_MAPPED
Linedef flag: Already revealed on automap.- See Also:
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ATTRIB_ID
Linedef id.- See Also:
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ATTRIB_SPECIAL
Linedef Special type.- See Also:
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ATTRIB_VERTEX_START
Linedef first vertex.- See Also:
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ATTRIB_VERTEX_END
Linedef second vertex.- See Also:
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ATTRIB_SIDEDEF_FRONT
Linedef Front Sidedef Reference.- See Also:
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ATTRIB_SIDEDEF_BACK
Linedef Back Sidedef Reference.- See Also:
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ATTRIB_COMMENT
Object comment.- See Also:
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